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Seed3D 2.0

Seed3D 2.0 generates a GLB 3D asset from an object image, with mesh subdivision control for developing product previews and draft scene assets.

3d Generate From Image

Price per run for each listed option.

OfferingPrice (USD)
All listed options$0.40 / run
  • Subdivision Level: low, medium, high (same price).

Seed3D 2.0

Seed3D 2.0 turns an object reference image into a 3D asset in GLB format. The pictured object supplies the visual basis for generation, producing a model that can be opened in compatible 3D viewers and used in downstream scene work.

Mesh subdivision control provides a choice over the generated geometry's level of detail. The GLB output gives artists a transferable asset for reviewing an object's form and exploring how it fits into a three-dimensional composition.

What it's good for

Product teams can develop 3D previews from object photography for interactive display workflows. Designers can use generated assets to discuss form and placement when developing a presentation around an existing product image.

For scene prototyping, artists can turn visual references into draft props and examine them in context. This is useful during early layout and asset planning, when a three-dimensional representation helps communicate the role an object will play in a scene.

Model ID

bytedance/seed3d-2.0

Output Type

3D

Pricing

$0.40 / run

Provider

ByteDance

Hosting

Passthru

Seed3D 2.0

Seed3D 2.0 turns an object reference image into a 3D asset in GLB format. The pictured object supplies the visual basis for generation, producing a model that can be opened in compatible 3D viewers and used in downstream scene work.

Mesh subdivision control provides a choice over the generated geometry's level of detail. The GLB output gives artists a transferable asset for reviewing an object's form and exploring how it fits into a three-dimensional composition.

What it's good for

Product teams can develop 3D previews from object photography for interactive display workflows. Designers can use generated assets to discuss form and placement when developing a presentation around an existing product image.

For scene prototyping, artists can turn visual references into draft props and examine them in context. This is useful during early layout and asset planning, when a three-dimensional representation helps communicate the role an object will play in a scene.