All Models

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Kling V3.0 Standard

Kling V3.0 Standard animates a character image using movement from a reference video, preserving the character’s appearance with an option to retain the source sound.

Video Motion Control

Based on verified input duration.

OfferingPrice (USD)
All listed options$0.126 / input second
  • Character Orientation: image, video (same price).
  • Keep Original Sound: Off, On (same price).
  • Based on the video input; billing steps apply in this order:
  • Round input duration up to a whole second.
  • Cap billed duration at 30 seconds.
  • Bill at least 3 seconds.
  • Round the total charge up to the next $0.01.

Kling V3.0 Standard

Kling V3.0 Standard transfers a recorded performance onto a character supplied as a still image. The picture establishes the character’s appearance, and the reference video supplies the movements for the generated animation.

The model preserves the character’s visual identity as it performs the reference actions. Text guidance can shape the animation’s style, while orientation control lets the character’s presentation follow either the image or the video. The resulting clip can also keep the reference video’s sound.

What it's good for

A filmed dance can become a performance by a custom character, or a presenter’s gestures can provide movement for a branded mascot. This makes recorded action useful as performance material for character-based content.

For game-character concepts and entertainment projects, it offers a way to explore how established artwork looks in motion. A team can pair its character design with an acted reference to evaluate gestures and physical expression.

Model ID

kuaishou/kling-v3.0-std

Output Type

Video

Pricing

$0.126 / input second

Provider

Kuaishou

Hosting

Passthru

Kling V3.0 Standard

Kling V3.0 Standard transfers a recorded performance onto a character supplied as a still image. The picture establishes the character’s appearance, and the reference video supplies the movements for the generated animation.

The model preserves the character’s visual identity as it performs the reference actions. Text guidance can shape the animation’s style, while orientation control lets the character’s presentation follow either the image or the video. The resulting clip can also keep the reference video’s sound.

What it's good for

A filmed dance can become a performance by a custom character, or a presenter’s gestures can provide movement for a branded mascot. This makes recorded action useful as performance material for character-based content.

For game-character concepts and entertainment projects, it offers a way to explore how established artwork looks in motion. A team can pair its character design with an acted reference to evaluate gestures and physical expression.