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P Video Animate

P Video Animate animates a reference image using motion from a source video, applying an existing performance to portraits, illustrated characters, or stylized artwork.

Video Motion Control

Based on verified input duration.

OfferingPrice (USD)
Resolution: 720p$0.03 / input second
Resolution: 1080p$0.06 / input second
  • Fps: original, 24, 48 (same price).
  • Save Audio: Off, On (same price).
  • Based on the video input; billing steps apply in this order:
  • Round input duration up to a whole second.
  • Cap billed duration at 20 seconds.
  • Bill at least 1 second.
  • Round the total charge up to the next $0.01.

P Video Animate

P Video Animate produces an animated clip from a reference image and a motion video. The image establishes the subject or scene, and the video supplies the movement to transfer. Optional written guidance describes how the pictured subject should follow that performance.

The source performance can contribute gestures, posture, and body movement to the animated result. This gives character artwork a concrete movement reference: a recorded action supplies the performance, while the still image supplies the appearance to carry through the animation.

What it's good for

Character artists can test how a design reads during a gesture or physical performance. Applying the same source motion to different designs also supports visual development, helping a team examine each character's appearance during a shared action.

For avatar and social content, a portrait or illustrated subject can take on a recorded performance. It also suits stylized performance studies built around movement that has already been captured.

Model ID

pruna-ai/p-video-animate

Output Type

Video

Pricing

From $0.03 / input second

Provider

Pruna

Hosting

Passthru

P Video Animate

P Video Animate produces an animated clip from a reference image and a motion video. The image establishes the subject or scene, and the video supplies the movement to transfer. Optional written guidance describes how the pictured subject should follow that performance.

The source performance can contribute gestures, posture, and body movement to the animated result. This gives character artwork a concrete movement reference: a recorded action supplies the performance, while the still image supplies the appearance to carry through the animation.

What it's good for

Character artists can test how a design reads during a gesture or physical performance. Applying the same source motion to different designs also supports visual development, helping a team examine each character's appearance during a shared action.

For avatar and social content, a portrait or illustrated subject can take on a recorded performance. It also suits stylized performance studies built around movement that has already been captured.