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Hunyuan 3D V3.1 Rapid

Hunyuan 3D V3.1 Rapid generates textured 3D meshes from an object image or a written description, supporting reference-based asset creation and early concept exploration.

3d Generate From Image

Price per run for each listed option.

OfferingPrice (USD)
Per run$0.27 / run

3D generation

Price per run for each listed option.

OfferingPrice (USD)
Per run$0.27 / run

Hunyuan 3D V3.1 Rapid

Hunyuan 3D V3.1 Rapid creates 3D geometry with textures from either an object image or a written description. An image supplies a visual reference for the object, while text provides a way to develop an asset directly from an idea.

These two starting points suit different stages of asset development. Concept artwork can guide an image-based model, and a written brief can become a 3D study of a proposed object. The textured mesh gives teams a spatial version of the concept to review during design discussions.

What it's good for

Game artists can develop props for scene prototypes using reference art or descriptions. Product designers can examine proposed forms before moving into production, while visualization teams can create objects for interactive product presentations. The same workflow also suits asset development for augmented and virtual reality scenes, where an object's shape and surface appearance both contribute to the experience.

Model ID

wavespeed-ai/hunyuan-3d-v3.1-rapid

Output Type

3D

Pricing

$0.27 / run

Provider

WaveSpeed

Hosting

Passthru

Hunyuan 3D V3.1 Rapid

Hunyuan 3D V3.1 Rapid creates 3D geometry with textures from either an object image or a written description. An image supplies a visual reference for the object, while text provides a way to develop an asset directly from an idea.

These two starting points suit different stages of asset development. Concept artwork can guide an image-based model, and a written brief can become a 3D study of a proposed object. The textured mesh gives teams a spatial version of the concept to review during design discussions.

What it's good for

Game artists can develop props for scene prototypes using reference art or descriptions. Product designers can examine proposed forms before moving into production, while visualization teams can create objects for interactive product presentations. The same workflow also suits asset development for augmented and virtual reality scenes, where an object's shape and surface appearance both contribute to the experience.